A few weeks ago, when I rolled a new character on the Dark Crag server, I joined a guild. The guild seems active, but I never see anyone online. I just think my play times don't overlap with anyone else in the guild. Bummer. I will probably leave that guild and keep looking.
I tried to focus on questing again, when I realized how crappy it is to not know if a quest is too high level to complete. I also see how dumb it is that scenario quest givers are only at war camps. So, while you are questing, if you do scenarios, get used to running back to a war camp every time you complete a scenario quest. I shouldn't let it surprise me so much that the most basic concepts of game-play seem to escape the developer of the game. As if there was almost no play testing, or the play testing was conducted by developers themselves.
Those little things become a big problem. Bigger than something like keep defense. I understand how important keep defense is. I know it's important that the keep game in T4 be really solid and fun from either side of the castle wall. But, before people can get there, they need to not be faced with a small problem 10 or 12 times each time they play. If I have to run around more than I spend time having fun, it's going to break my will to ever see the T4 keep game.